Features that were once in Nuclear Throne but have been removed or redesigned.
Removed[]
Content permanently removed from the game.
Enemies[]
Enemy | Description | Damage Type and Amount | Hit Points |
---|---|---|---|
|
Touch: 5 Damage |
HP: 50 |
Weapons[]
Weapon | Description | Weapon Chest drop | Damage per shot | Reload time | Ammo per shot |
---|---|---|---|---|---|
Sentry Gun |
A throwable Sentry Gun that costs 24 bullets and shoots the same amount of bullets at enemies within its line of sight. The sentry gun is like an enemy in which it can take damage from projectiles and has a chance to drop a medkit or ammo. This weapon isn't affected by Eagle Eyes. Can be obtained in Nuclear Throne Together, weekly challenges or with save editing. Removed in update #46. |
after loop Area 1_3 |
3 24 shots per use automatic |
2.00 sec | Ammo: 24 |
Ion Cannon |
Shoots a beam of laser upwards and after a short delay strikes down at your cursors location 10 consecutive times causing plasma-like explosions. It can kill enemies behind walls and from across the screen. When you move the cursor while the beams strike down, it does damage in a larger area. It's also possible to hold down the button and fire it like an automatic weapon. Firing a shot and keeping the cursor on a single target will hit it long enough to deal 30 damage. Can be obtained in Nuclear Throne Together, weekly challenges or with save editing. Removed in update #93. |
Area 6-1 |
Plasma explosion: 10-20 x 10 burst/automatic |
0.33 sec | Ammo: 6 |
Crowns[]
Crown | Description |
---|---|
Opposite Crown |
|
Crown of Choice |
|
Crown of Explosions |
|
Props[]
Prop | Description | Hit Points |
---|---|---|
Fallen Chair | A fallen chair found in the Palace. | HP: 2 |
Table | A table with some documents on top of it found in the Palace. | HP: 2 |
Chandelier | A chandelier lighting up the Palace. | HP: 2 |
Temporary[]
Content added for an event and removed shortly after.
Characters[]
Character | Description |
---|---|
|
Enemies[]
Enemy | Description | Damage type and amount | Hit Points | Drops on death |
---|---|---|---|---|
|
Projectile: 3 Damage |
HP: 4 |
Rads: 2 1 Pickup |
Weapons[]
Weapon | Description | Weapon Chest drop | Damage per shot | Ammo per shot |
---|---|---|---|---|
Party Gun |
Explosive Weapon added in Update #46 to celebrate Nuclear Throne's one year of Early Access! Shoots a Party Grenade that leaves a colorful confetti trail, it doesn't explode but deals impact damage and afterwards splits into confetti. Successfully killing an enemy plays a cheerful sound and increases the amount of confetti. The weapon doesn't use ammo (nor does it give ammo when it's touched) and can be fired infinitely! However, it's not very accurate and has a short range. It always drops from the first enemy you kill. Can still be obtained in Nuclear Throne Together, weekly challenges or with save editing. Removed in update #47. |
Area 1-1 |
On impact: 4 single shot |
- |
Props[]
Prop | Description | Hit Points |
---|---|---|
Nuclear Cake |
Added in Update #46 to celebrate Nuclear Throne's one year of Early Access! Temporarily replaces the Campfire on the Character Selection Screen. It has gross flavor. Removed in update #47. |
HP: ? |
Redesigned[]
Content that is still in the game but changed visually and/or its mechanic was changed.
Characters[]
Before | After | Description |
---|---|---|
Prior to update #6, Robot's b-skin was purple, matching high tech weapons which also were purple back then. The color of both was changed to the same blue as I.D.P.D. troops have. Robot stole their armor or was used for combat by the I.D.P.D. in the past. | ||
Prior to update #48 Melting had a slightly different color palette. It was then changed so he looks "a bit less healthy" and less similar to Steroids. His B-Skin and all mutation icons with Melting also got recolored. | ||
Plant's b-skin used to have different colors, which was changed in update #48. As Plant is the fastest moving character in the game, its new colors are a reference to Sonic the Hedgehog, from one of Paul Veer's favorite game franchises. | ||
Crystal's in-game sprites were changed a bit in update #72, to better resemble her selection screen image and icon. | ||
Steroids' B-Skin changed in update #89, recoloring the workout outfit with added headband and changing his skin tone slightly. |
Enemies[]
Before | After | Description |
---|---|---|
Alligators used to have a lighter green color. That was changed in update #30 to make them easier to spot on glowing ground in the Sewers.
Before update #93, the Alligators stood idle and smoked a cigarette with the shotgun on their back. It was possible to attack the Alligators while they were unarmed. They would throw the cigarette on the ground and ready their weapon if they saw you or got damaged. | ||
Crystal Spiders used to be purple. That was changed to light green in update #23 to make them easier to spot in Crystal Caves and changed again to orange in update #61. | ||
Big Dog Missiles used to be a gray colored, static sprite which made them difficult to see in the heat of battle. That was changed in update #72 and they got animated in update #81. | ||
The look of Small Green Rats was slightly changed in update #93 which made them easier to distinguish from regular Rats. | ||
Crown Guardians were temporarily removed from the game in update #79. They were redesigned and re-added in update #93. The old Crown Guardian moved by levitating. It shot green projectiles in a wide fixed spread and could reflect your projectiles. |
Weapons[]
Before | After | Description |
---|---|---|
Prior to update #6 multiple high tech weapons were purple, just like Robot's b-skin. The color was changed to the same shade of blue that the I.D.P.D. troops have. | ||
The Chainsaw's sprite was changed and was renamed to Jackhammer in update #7. Its mechanic remained the same. | ||
The Sledgehammer's sprite was changed and was renamed to Wrench in update #51. Its mechanic remained the same. At the same time a new melee weapon was added, taking the name and sprite of the old Sledgehammer. In update #52 Golden Sledgehammer was replaced with a Golden Wrench. |
Mutations[]
Before | After | Description |
---|---|---|
Prior to update #4 the mutation named Fire Eater provided immunity to all explosive damage, regardless of how much health your character had. There was no immunity to fire.
After the update it was renamed to Boiling Veins, which lowered damage from explosions and provided immunity to fire. Later than that, it made you unable to take damage from explosions/fire when under half health, with the threshhold changing if you had Rhino Skin, had lowered health from chicken, etc. If your maximum health was one, you had no state in which you were at "half health", so the mutation did nothing. The icon was added in update #8, then changed again in update #67. | ||
Gamma Guts used to have an icon with Melting. This was changed to Eyes in update #8. | ||
Open Mind was added in update #63. At the same time Racing Mind was renamed to Trigger Fingers, and Shotgun Fingers to Shotgun Shoulders. Their icons were changed in update #67. |
Props[]
Before | After | Description |
---|---|---|
Prior to update #41 the Proto Statues looked different. They did not need to be opened before charging and had less HP. The statues were revised because Enemies would break them too fast and charging the statue was too easy. | ||
Prior to update #47 the Skulls looked different. That was changed at the same time the Desert Secret Area was added, which confused people into thinking that you would unlock the area with this prop. | ||
The Vault Torches used to have a regular flame. That was changed in update #32 and again in update #61. | ||
The Palace Small Generator props were turned into explosive props in update #92, which also drop radiation when destroyed. | ||
The Palace Nuclear Pillars were changed in update #92. Regular Pillar props were removed in update #93. | ||
The Crown Pedestal looked like a pair of hands that would close if you attacked a Crown Guardian. The look of Crown Pedestals was changed in update #93. |